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《战争召唤:地狱之门东线》游戏单位怎么修改(2)

《战争召唤:地狱之门东线》游戏单位怎么修改(2)
2023-12-04 18:00:05

traverse(25) ;-------Track traverse, per second, in degrees.???

weight(57) ;---------Weight in Tonnes.

power(600) ;---------Engine Power, in hp. //engine was governed to 2500 max rpm which reduced it from 700HP to 600HP发动机功率

track(3.5) ;---------Track performance: (0,10], 10=ideal. Sluggish tanks and vehicles with narrow and non-gripping tracks have a lower performance.

fuel(540) ;----------Fuel capacity in Litres.燃料

type(fuel) ;---------Fuel type. (diesel OR fuel)燃料类型

range(80) ;----------Range in km, off-road.???

武器修改在gamelogic.pak/set/stuff/gun

以b4为例:

{filling "bulletrus_203"}

{fireSound "gun/gun_203_210"}

{fireSoundclose "gun/gun_203_210"}

{reloadSound "tank/reload_howitzer"}

{calibre 203}口径

{range 440 440} ; // 18km射程

("reload time" seconds(70))装填速度

("velocity" mps(218))炮弹飞行速度

("accuracy_indirect" ; // Applies logic for accuracy of indirect weapons over 200m

r1(1.50)直射精度 ; // Accuracy radius for direct-fire munitions

r2(12) 曲射精度 ; // Accuracy radius for indirect fire

rmax(38) 最大射程精度 ; // Accuracy radius for indirect fire at maximum range

range_ap(200) 200米ap下降 ; // Range after which accuracy drops to prevent farshooting.

range_heat(200) ; // Range after which accuracy drops to prevent farshooting.

range_he(440) ; // Range after which accuracy drops to prevent farshooting.

其他说明:

1.gamelogic.pak/set/multiplayer/units/conquest 修改驾驶员

2.武器伤害在shell里对应的弹药类型

3.装甲在ext里

4.gamelogic.pak/script/multiplayer/rus里找到对应单位修改出现几率

{priority = 1.0, type = {"Tank", "Medium", "Class1",}, unit = "t3485_44"},

5.最早出现时间

gamelogic.pak/set/multiplayer/units

{"is2_43"

{cost 1350}

(责任编辑:张佳鑫)
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